2019-08-07

Mini Adventure - A St. Louis Newsie in Bucktooth.

Going to start offering up some adventures, generally one or two session sidetreks instead of full fledged campaigns. Notes on where to find the NPC writeups or which Coyote Trail character template to use for new folks are included, as well as any applicable notes on new or tweaked rules for the GM. To keep things easy for Coyote Trail GM's, I'll set most of these in Shady Gulch, Bucktooth or Maple Ridge, three towns you'll find detailed in the Coyote Trail core rules and the More Trails sourcebook. But I'll try and keep things easy to adapt to whatever setting you're using.

I prefer a campaign style that is spaghetti western realistic, and don't use a lot of Weird West fantasy or supernatural elements, or the Wild Wild West tv show type western steampunk stuff. Ideas here should work well in those kind of settings, but are not tailored to include the fantastical and supernatural elements.

A St. Louis Newsie in Bucktooth

Bucktooth, MT. 1870

A journalist named Roy Cornell has taken up a room at Marty's saloon, and introduces himself to the more cosmopolitan looking members of the PC gang. Roy claims to be a writer from St. Louis, touring Montana to research a seriess of articles on Montana for a hometown newspaper. Roy is obviously a city slicker judging by his foppish outfits and educated Victorian manner of speech. Sensing the predatory appearance of some of Bucktooth's locals, Roy offers the PCs, if they're friendly, 50 cents a day each to escort him around while he conducts his survey of the town. If the gang aren't locals, Roy will also rent a room next to his at Marty's (just 1, if they want more rooms, they'll have to foot the bill)

What Roy doesn't tell the PCs is that he's actually been hired by the Pinkertons to investigate the matter of the discrepancies in Bucktooth's postal records. If this plot hook (More Trails, pg. 12) has been resolved, Roy will be satisfied after a day or two, settle up with Marty and the PCs and catch a stage toward Deadwood and beyond.



If the campaign hasn't resolved the postal records plot yet, Roy's arrival will bring that to the PC's attention, and wrap them up in the investigation. I suggest having the thefts be the work of a two-bit criminal in town, who's attempting to use postmaster Mark Tyndall's autism to cause the blame to fall on him. Roy is just an investigator, and upon either deciding Tyndall is guilty, or uncovering the true culprit with the help of the PCs, plans to wire a message to Helena to summon backup from actual Pinkerton agents.

The villain, one Hank Sherman, is a cavalry deserter now residing at a room at the Rock Red saloon up in Maple Ridge. He's been breaking in to the Bucktooth post office at night and skimming from the safe since he stumbled upon a note postmaster Tyndall had made to remind himself of the safe combination. Sherman has just enough skill in forgery to have stumped Tyndall, who is aware of the thefts but at a loss as to who is responsible and worried that admitting to the losses or having an investigator like Roy Cornell uncover them will cost him his job, if not land him in the Helena prison.

Sherman is not nearly as clever as he thinks, and the PCs should be able to easily trail him to the scene of the crime and catch him red handed. If Roy Cornell is with them, he will run for cover and only use the derringer he carries in his coat as a last resort if in serious danger. Hank Sherman carries a sawed off shotgun while 'working' and has 6 spare shells in his duster coat pocket.

Obviously, if the PCs help clear Tyndall of the crimes, he and his brother (Sheriff Dan Tyndall) will be extremely grateful and counted as allies in town until circumstances warrant otherwise. In addition, the Pinkerton's have posted a $100 reward for whoever is stealing the post office funds, which Roy Cornell will present to the PCs after Sherman is arrested (or killed, the reward doesn't specify)

Stats for postmaster Tyndall, Sheriff Tyndall and the rest of the residents of Bucktooth and Maple Ridge are as provided in the More Trails supplement.

For Roy Cornell, use the Tenderfoot Writer template from the Coyote Trail core book. Hank Sherman uses the Orphaned Outlaw template (also from the core book), but is not an orphan and keeps an anonymous profile around town simply because he's wanted by the Army as a deserter. Reduce Hank's Stealth skill to 2 and remove composure skill entirely, but give him Forgery 2 skill.


In addition to his main reason for being in town, Roy Cornell is in fact actually an aspiring writer in St. Louis. If any of the PCs are charismatic and have exciting frontier tales to tell, he may offer them a few drinks and a few dollars to record their stories back home. Obviously, the gang's behavior while working with Roy, and their general treatment of him will highly influence their portrayal in a newspaper story or even a dime novel they might learn of much later.

2019-08-06

Native American Tribal Lands Maps

"Tribal Nations" of the US, Canada and Mexico Downloadable Poster Maps

Hey yall,
Wanted to share a cool resource I found. A set of nice looking reference maps showing the locations of Native Tribes and Nations in the US, Canada and Mexico, complete with those people's own names for themselves along with the more common names we use for them. Cool reference for any Old West campaign.



Just a sample image, the PDF files are poster size, 
high quality images suitable for printing.

The maps, direct links to the PDF files:

US & Canada:
http://www.npr.org/assets/news/2014/06/Tribal_Nations_Map_NA.pdf

Mexico:
http://www.npr.org/assets/news/2014/06/Tribal_Map_Mexico.pdf

I would love to get these printed out poster style, as in the cartographer's photo on the article page, to hang in the game room.

2019-08-03

RPG/Wargame Miniatures vs. Model Train Scale/Gauge for Adapting Figures & Scenery

Most RPG/WG minis these days run from 25mm to 30mm sizes, with 28mm being the default. Sure, some mass combat wargames, especially old Napoleonics, use 15mm or smaller figures, but modern RPG and Skirmish games tend to stick to the ~28mm range.

25 to 30mm figures run in terms of scale from about 1:72 (meaning a 1 inch tall mini represents a 72 inch/6 foot tall person) to 1:60 size, and unless you're a real stickler for detail and accuracy, or try standing a 25mm cowboy next to a 30mm bandit, the sizes are basically interchangeable.

The closest widely available model train scales for these figures are S Scale (1:64 scale) or OO gauge (1:76 scale) which are more common in the UK than here in the states, but with the ease of online shopping you can probably find whatever you need at a reasonable price.

Some of the terrain and scenery pieces (trees, rocks, etc) from the ubiquitous HO Scale (1:87) that every american toy store carries might be compatible; but the trains themselves, buildings, people and animal figures will look rather small compared to your minis. Conversely, O Scale pieces (1:43 to 1:48) will tend to look pretty large compared to your figures, but again, some of the natural terrain and scenery bits will be useful. The reason I mention these is that HO and O Scale tend to be a lot more common in the US than S Scale or OO gauge, so finding things cheap in local shops will be easier.

When in doubt, my trick is to "rubber band" a mini of the size you prefer (and probably one you don't mind losing or damaging) to my keychain or run the keyring through its legs. This way, if I happen upon a toy/hobby/craft store or I'm hitting the local flea markets or goodwill type thrift stores and find a cool piece, I can hold one of my actual minis up to it and see if it will be a good fit for my collection.

Keep an eye out around, and especially after, the holidays for some of those holiday/christmas village pieces when they go on sale. Dollar stores are starting to carry a lot of these things too, and using the keychain mini trick above, you can quickly judge for yourself whether a building, set of 'civilians' people.

Don't be afraid to browse the aquarium section at your local pet store, Walmart or Target type superstore, or even dollar store. While the scale of fish tank decor pieces varies WILDLY, and the pieces are often painted crazy neon colors, our handy keychain mini trick and a quick touch up with some model paints could lead to some interesting pieces. This is also a great place to pick up nice sized bags of gravel to spice up a desert or badlands scene, just look for the natural sand colored stuff, or another color that fits your collection (red or black gravel mixed in with the natural stuff could make an interesting volcano or burned out building or mine scene, for example).

Also, hit up your local craft store now and then. Michael's is the big chain, but most decent sized towns have a similar place, and walmart type superstores and dollar stores often carry craft kits too. With a couple dollars worth of toothpicks or popsicle sticks and a cheap bottle of glue, you can quickly construct your own buildings, fences, mine details, etc. Better yet, you control the scale!

Craft stores also often have a good selection of affordable wooden or plastic model kits, including "old fashioned" wagons, buildings, boats, etc. Just remember to take your keychain mini with you, since these kits usually don't have the precise scale listed on the packaging.

Craft, hobby and superstores are also a good place to pick up decent paints, brushes, "hobby knives" (like Exacto blades or whatever) and other supplies you might want. Although the quality might not be quite that of the "professional" stuff you'll find at game stores or specialty vendors, the prices will be far lower.

Most importantly, get creative!

A Word of Introduction from Buffalo Bill

Bill Cody "I am about to take the back-trail through the Old West—the West that I knew and loved. All my life it has been a pleasure to show its beauties, its marvels and its possibilities to those who, under my guidance, saw it for the first time.
Now, going back over the ground, looking at it through the eyes of memory, it will be a still greater pleasure to take with me the many readers of this book. And if, in following me through some of the exciting scenes of the old days, meeting some of the brave men who made its stirring history, and listening to my camp-fire tales of the buffalo, the Indian, the stage-coach and the pony-express, their interest in this vast land of my youth, should be awakened, I should feel richly repaid.
The Indian, tamed, educated and inspired with a taste for white collars and moving-pictures, is as numerous as ever, but not so picturesque. On the little tracts of his great inheritance allotted him by civilization he is working out his own manifest destiny. 
The buffalo has gone. Gone also is the stagecoach whose progress his pilgrimages often used to interrupt. Gone is the pony express, whose marvelous efficiency could compete with the wind, but not with the harnessed lightning flashed over the telegraph wires. Gone are the very bone-gatherers who laboriously collected the bleaching relics of the great herds that once dotted the prairies.
But the West of the old times, with its strong characters, its stern battles and its tremendous stretches of loneliness, can never be blotted from my mind. Nor can it, I hope, be blotted from the memory of the American people, to whom it has now become a priceless possession.  
- Colonel William Frederick "Buffalo Bill" Cody
Buffalo Bill might not have created the world's fascination with the American West, but he's arguably the one person most responsible for the images and ideas the world associates with that period of history today. In the days before motion pictures, Bill and the cast and crew of his Wild West shows let the people "back east", and even as far away as Europe take a short peek at just what was going on out west.

Did Bill glamorize and "sugar coat" things? Certainly; for most people who actually lived west of the Mississippi River in the 19th century, life was tough, dangerous and pretty boring. Bill's genius was in knowing how important that chapter in the story of America was, and spotlighting the heroes, villains and action that would get people paying attention. And many of us are still paying attention, well over 100 years later.

So in the tradition of Buffalo Bill's Wild West shows, this blog will be about the history of the Old West, with a focus on modern day hobbies and happenings that let us relive the era in small ways. Games, Cowboy Poetry roundups, historic sites and museums, art, music, that kind of thing.

Just a word of warning though. For this blog, I define the Old West rather broadly. We'll start with President Jefferson's purchase of the Louisiana Territory in 1803. Why? The bulk of the landscape generally associated with the Old West and the "Cowboys & Indians" entertainment genre was acquired by the United States through that act. While California, Arizona and other territories were added later, and play significant roles in Old West stories, the Louisiana Purchase first opened up the plains and western mountains to the people of the US, and created the pioneer spirit that helped mold the character of the west.

We could spend endless amounts of time arguing when and where the "Wild West" came to an end. The forcing of the native people on to the reservations, establishment of modern borders after war with Mexico, etc. To me though, two technological landmarks mark the end of the wild frontier spirit. The introduction of the Model T automobile by the Ford Motor Company in 1908 and the beginnings of home telephone service in the same decade created a sense that the nation was smaller, its sheer size became easier for the average person to grasp. Communication between people "back east" and folks on the plains or beyond became instantaneous, and travel that used to take weeks or months suddenly took only days or weeks. The vast, seemingly endless frontier beyond the reach of the easterner was basically a thing of the past. So for me, 1908 is the magic year when the US became its modern self, and the Wild West of folks like Lewis & Clark, John Colter, Buffalo Bill, Wyatt Earp and their peers was forced to become a little more respectable and, frankly, boring.

1803 to 1908, that's still a big piece of timeline, over a third the time we've been a country. That gives us a lot of people and places to explore, learn about, and have fun with, so I'll quit beating around the bush and get on it with it now.